NettetWebGL is just fine, OpenGL is slowly being replaced by Vulkan in a lot of game development stacks, but it's not going anywhere for now. The speed of updates to WebGL isn't too surprising, considering, for example, that for wide compatibility in native games you still need to target OpenGL 3.x which came out around 11 years ago. NettetPyTorch 1.7 supports the ability to run model inference on GPUs that support the Vulkan graphics and compute API. The primary target devices are mobile GPUs on Android devices. The Vulkan backend can also be used on Linux, Mac, and Windows desktop builds to use Vulkan devices like Intel integrated GPUs. This feature is in the prototype …
Path towards learning graphics programming with Rust?
NettetWebGPU is a new graphics API for the web that follows the architecture of modern computer graphics APIs such as Vulkan, DirectX 12, and Metal.This shift in paradigm for web graphics APIs allows users to take advantage of the same benefits native graphics APIs bring: faster applications thanks to the ability to keep the GPU busy with work, … Nettet11. apr. 2024 · 谷歌(Google)表示,WebGPU让网络开发者能够更好地使用你计算机的图形处理能力,让它们更多地连接到你计算机的原生图形API(类似于苹果的Metal、微软 … horst bord
WebGPU 基础教程 - 知乎
NettetThis is a single-file shallow wrapper for using the WebGPU native API in a more C++ idiomatic way. It comes with zero overhead and is mostly syntactic sugar to make the … Nettet8. feb. 2024 · > The fact that WebGPU is being driven by browser engines, without Khronos contribution, is quite telling. Officially, on paper, this is because Apple started the WG inside the W3C, since they have an ongoing legal battle with Khronos that makes them reluctant to choose them to host the WebGPU group (it was originally started … Nettet10. apr. 2024 · 而WebGPU分成两个阶段,请求适配器时可以对性能作要求,请求设备对象时可以对GPU各个方面的参数作校验,确定是否满足程序要求。 此外,WebGL的CPU开销比WebGPU更高,因此使用WebGPU实现相同的渲染工作负载可能会更节能,即使GPU本质上是在做同样的工作。 horst bothien